Speed cubing is a mind-bending, puzzle-solving sport. In this sport, participants solve combination puzzles in as little as one minute. The puzzles can include Rubik’s Cube and 3x3x3 puzzles. Those with an aptitude for puzzles are perfect candidates for speedcubing.
The Roux for speed cubing method has gotten a lot of bad press over the years. However, many people argue that the method isn’t suitable for larger cubes. The M part moves, which involve constantly flicking, are also slower than CFOP. With practice, high TPS can be achieved by using the Roux method.
The Roux method was developed by French speed cuber Gilles Roux. The Roux method combines the block-building approach of the Petrus method with the corners-first approach of the Waterman method. It is easier to use and requires fewer algorithms. It also uses fewer moves than the more popular CFOP method. In addition, it eliminates the need to rotate the cube.
The Roux method is much faster than the CFOP method in four metrics. Although many people claim that the Roux method is unsuitable for large cubes, Jessica Fridrich, a professor at the University of Binghamton, says that with practice, the Roux method can be used to achieve high TPS levels.
CFOP speed cubing is a popular method used by many people to solve the Rubik’s Cube quickly and efficiently. It is not an overly complex technique that requires a lot of knowledge or experience. The CFOP method involves solving 41 cases, most of which are very similar. As a result, it is relatively easy to learn.
CFOP speed cubing consists of four steps. This method is also known as the Fridrich method. It was made popular by Jessica Fridrich, a professor of computer science at Binghamton University. The method has become a mainstay in Speedcubing and is used to set world records.
This method is a combination of block-building and layer-by-layer methods. It first solves the cross on the bottom layer. Then, it continues by solving the first two layers and orienting and permuting the last layer. The last layer steps involve rotating and orienting pieces into their correct positions. CFOP is the most popular method for top cubers.
The ZZ method is a less common but still very efficient method of speed cubing. It involves orienting all the edges in a single step, solving the first two layers and the last layer using one to four algorithms. This method takes a lot less time to learn than CFOP or Roux, but it can be used for one-handed solving.
The ZZ method was invented by Zbigniew Zborowski, who wanted to develop a method for turning the cube very quickly. It is a combination of the layer-by-layer method and the block-building method. Some of its features include EOLine, where two opposite edges are oriented with corresponding colored centers. Another variant is EOCross, which orients the LL corners.
The most challenging stage of ZZ speed cubing is the EOLine stage. This step can be mastered quickly with intuitive blockbuilding. The last layer, called F2L, is solved with a minimum of two moves. To achieve this, you must permute the edges with LPELL and finish with 2GLL.
Four-look last layer
Speed cubing with a four-look last layer is a great way to improve your speed. This method requires a lot of repetition but can help you learn the other algorithms quicker. For example, you may need to memorize 3915 different pieces to solve the Full 1LLL. However, this task is easier said than done, and you will need a lot of practice to master it.
A 4-look last layer involves solving the final layer in four steps. This method is a good intermediate step between learning the LBL method and the full Fridrich method. There are two different approaches to this last layer, the first one involving two-look OLL, and the second one requires learning 16 different algorithms. This method uses the same methods as the Full Fridrich method, but it’s also easier for beginners.
Another method is the ZZ method, which is less famous than the CFOP method. This method requires solving each step with more than one algorithm. However, it is not as fast as CFOP. Minh Thai, the 1982 world champion, used this technique. This method involves solving the edge pieces in the first layer first, then solving the pieces in the second layer.